use strict;
use base qw(Exporter);
-our @EXPORT = qw(create_part create_service);
+our @EXPORT = qw(create_part create_service create_assembly create_assortment);
use SL::DB::Part;
use SL::DB::Unit;
sub create_part {
my (%params) = @_;
- my ($buchungsgruppe, $unit);
- $buchungsgruppe = SL::DB::Manager::Buchungsgruppe->find_by(description => 'Standard 19%') || die "No accounting group";
- $unit = SL::DB::Manager::Unit->find_by(name => 'Stck') || die "No unit";
-
my $part = SL::DB::Part->new_part(
description => 'Test part',
sellprice => '10',
lastcost => '5',
- buchungsgruppen_id => $buchungsgruppe->id,
- unit => $unit->name,
+ buchungsgruppen_id => _default_buchungsgruppe()->id,
+ unit => _default_unit()->name
);
$part->assign_attributes( %params );
return $part;
sub create_service {
my (%params) = @_;
- my ($buchungsgruppe, $unit);
- $buchungsgruppe = SL::DB::Manager::Buchungsgruppe->find_by(description => 'Standard 19%') || die "No accounting group";
- $unit = SL::DB::Manager::Unit->find_by(name => 'Stck') || die "No unit";
-
my $part = SL::DB::Part->new_service(
description => 'Test service',
sellprice => '10',
lastcost => '5',
- buchungsgruppen_id => $buchungsgruppe->id,
- unit => $unit->name,
+ buchungsgruppen_id => _default_buchungsgruppe()->id,
+ unit => _default_unit()->name
);
$part->assign_attributes( %params );
return $part;
}
+sub create_assembly {
+ my (%params) = @_;
+
+ my $assnumber = delete $params{assnumber};
+ my $base_partnumber = delete $params{partnumber} || 'ap';
+
+ my $assembly_items = [];
+
+ if ( $params{assembly_items} ) {
+ $assembly_items = delete $params{assembly_items};
+ } else {
+ for my $i ( 1 .. delete $params{number_of_parts} || 3) {
+ my $part = SL::Dev::Part::create_part(partnumber => "$base_partnumber $i",
+ description => "Testpart $i",
+ )->save;
+ push( @{$assembly_items}, SL::DB::Assembly->new(parts_id => $part->id,
+ qty => 1,
+ position => $i,
+ ));
+ }
+ }
+
+ my $assembly = SL::DB::Part->new_assembly(
+ partnumber => $assnumber,
+ description => 'Test Assembly',
+ sellprice => '10',
+ lastcost => '5',
+ assemblies => $assembly_items,
+ buchungsgruppen_id => _default_buchungsgruppe()->id,
+ unit => _default_unit()->name
+ );
+ $assembly->assign_attributes( %params );
+ return $assembly;
+}
+
+sub create_assortment {
+ my (%params) = @_;
+
+ my $assnumber = delete $params{assnumber};
+ my $base_partnumber = delete $params{partnumber} || 'ap';
+
+ my $assortment_items = [];
+
+ if ( $params{assortment_items} ) {
+ $assortment_items = delete $params{assortment_items};
+ } else {
+ for my $i ( 1 .. delete $params{number_of_parts} || 3) {
+ my $part = SL::Dev::Part::create_part(partnumber => "$base_partnumber $i",
+ description => "Testpart $i",
+ )->save;
+ push( @{$assortment_items}, SL::DB::AssortmentItem->new(parts_id => $part->id,
+ qty => 1,
+ position => $i,
+ unit => $part->unit,
+ ));
+ }
+ }
+
+ my $assortment = SL::DB::Part->new_assortment(
+ partnumber => $assnumber,
+ description => 'Test Assortment',
+ sellprice => '10',
+ lastcost => '5',
+ assortment_items => $assortment_items,
+ buchungsgruppen_id => _default_buchungsgruppe()->id,
+ unit => _default_unit()->name
+ );
+
+ $assortment->assign_attributes( %params );
+ return $assortment;
+}
+
+
+sub _default_buchungsgruppe {
+ return SL::DB::Manager::Buchungsgruppe->find_by(description => 'Standard 19%') || die "No accounting group";
+}
+
+sub _default_unit {
+ return SL::DB::Manager::Unit->find_by(name => 'Stck') || die "No unit";
+}
+
+
1;
__END__
bin_id => $wh->bins->[0]->id,
)->save;
-=head1 TODO
+=head2 C<create_service %PARAMS>
+
+Creates a new service (part_type = service).
+
+Minimal usage, default values, without saving to database:
+
+ my $part = SL::Dev::Part::create_service();
+
+=head2 C<create_assembly %PARAMS>
+
+Create a new assembly (part_type = assembly).
+
+Params: assnumber: the partnumber of the assembly
+ partnumber: the partnumber of the first assembly part to be created
+
+By default 3 parts (p1, p2, p3) are created and saved as an assembly (as1).
+
+ my $assembly = SL::Dev::Part::create_assembly->save;
+
+Create a new assembly with 10 parts, the assembly gets partnumber 'Ass1' and the
+parts get partnumbers 'Testpart 1' to 'Testpart 10':
-=over 2
+ my $assembly = SL::Dev::Part::create_assembly(number_of_parts => 10,
+ partnumber => 'Testpart',
+ assnumber => 'Ass1'
+ )->save;
-=item * create_assembly
+Create an assembly with specific parts:
+ my $assembly_item_1 = SL::DB::Assembly->new( parts_id => $part1->id, qty => 3, position => 1);
+ my $assembly_item_2 = SL::DB::Assembly->new( parts_id => $part2->id, qty => 3, position => 2);
+ my $assembly_part = SL::Dev::Part::create_assembly( assnumber => 'Assembly 1',
+ description => 'Assembly test',
+ sellprice => $part1->sellprice + $part2->sellprice,
+ assembly_items => [ $assembly_item_1, $assembly_item_2 ],
+ )->save;
-=back
+=head2 C<create_assortment %PARAMS>
+
+Create a new assortment (part_type = assortment).
+
+By default 3 parts (p1, p2, p3) are created and saved as an assortment.
+
+ my $assortment = SL::Dev::Part::create_assortment->save;
+
+Create a new assortment with 10 automatically created parts using the
+number_of_parts param:
+
+ my $assortment = SL::Dev::Part::create_assortment(number_of_parts => 10)->save;
+
+Create an assortment with a certain name and pass some assortment_item Objects
+from newly created parts:
+
+ my $part1 = SL::Dev::Part::create_part( sellprice => '7.77')->save;
+ my $part2 = SL::Dev::Part::create_part( sellprice => '6.66')->save;
+ my $assortment_item_1 = SL::DB::AssortmentItem->new( parts_id => $part1->id, qty => 3, unit => $part1->unit, position => 1);
+ my $assortment_item_2 = SL::DB::AssortmentItem->new( parts_id => $part2->id, qty => 3, unit => $part2->unit, position => 2);
+ my $assortment_part = SL::Dev::Part::create_assortment( assnumber => 'Assortment 1',
+ description => 'assortment test',
+ sellprice => (3*$part1->sellprice + 3*$part2->sellprice),
+ lastcost => (3*$part1->lastcost + 3*$part2->lastcost),
+ assortment_items => [ $assortment_item_1, $assortment_item_2 ],
+ )->save;
+
+=head1 TODO
+
+Nothing here yet.
=head1 BUGS