X-Git-Url: http://wagnertech.de/git?a=blobdiff_plain;f=i686-linux-gnu-4.7%2Fusr%2Finclude%2Fobstack.h;fp=i686-linux-gnu-4.7%2Fusr%2Finclude%2Fobstack.h;h=998e4f49f85463f7aa63866ee1d2768c6bc52bf1;hb=94df942c2c7bd3457276fe5b7367623cbb8c1302;hp=0000000000000000000000000000000000000000;hpb=4dd7d9155a920895ff7b1cb6b9c9c676aa62000a;p=cross.git diff --git a/i686-linux-gnu-4.7/usr/include/obstack.h b/i686-linux-gnu-4.7/usr/include/obstack.h new file mode 100644 index 0000000..998e4f4 --- /dev/null +++ b/i686-linux-gnu-4.7/usr/include/obstack.h @@ -0,0 +1,515 @@ +/* obstack.h - object stack macros + Copyright (C) 1988-2018 Free Software Foundation, Inc. + This file is part of the GNU C Library. + + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + The GNU C Library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, see + . */ + +/* Summary: + + All the apparent functions defined here are macros. The idea + is that you would use these pre-tested macros to solve a + very specific set of problems, and they would run fast. + Caution: no side-effects in arguments please!! They may be + evaluated MANY times!! + + These macros operate a stack of objects. Each object starts life + small, and may grow to maturity. (Consider building a word syllable + by syllable.) An object can move while it is growing. Once it has + been "finished" it never changes address again. So the "top of the + stack" is typically an immature growing object, while the rest of the + stack is of mature, fixed size and fixed address objects. + + These routines grab large chunks of memory, using a function you + supply, called 'obstack_chunk_alloc'. On occasion, they free chunks, + by calling 'obstack_chunk_free'. You must define them and declare + them before using any obstack macros. + + Each independent stack is represented by a 'struct obstack'. + Each of the obstack macros expects a pointer to such a structure + as the first argument. + + One motivation for this package is the problem of growing char strings + in symbol tables. Unless you are "fascist pig with a read-only mind" + --Gosper's immortal quote from HAKMEM item 154, out of context--you + would not like to put any arbitrary upper limit on the length of your + symbols. + + In practice this often means you will build many short symbols and a + few long symbols. At the time you are reading a symbol you don't know + how long it is. One traditional method is to read a symbol into a + buffer, realloc()ating the buffer every time you try to read a symbol + that is longer than the buffer. This is beaut, but you still will + want to copy the symbol from the buffer to a more permanent + symbol-table entry say about half the time. + + With obstacks, you can work differently. Use one obstack for all symbol + names. As you read a symbol, grow the name in the obstack gradually. + When the name is complete, finalize it. Then, if the symbol exists already, + free the newly read name. + + The way we do this is to take a large chunk, allocating memory from + low addresses. When you want to build a symbol in the chunk you just + add chars above the current "high water mark" in the chunk. When you + have finished adding chars, because you got to the end of the symbol, + you know how long the chars are, and you can create a new object. + Mostly the chars will not burst over the highest address of the chunk, + because you would typically expect a chunk to be (say) 100 times as + long as an average object. + + In case that isn't clear, when we have enough chars to make up + the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) + so we just point to it where it lies. No moving of chars is + needed and this is the second win: potentially long strings need + never be explicitly shuffled. Once an object is formed, it does not + change its address during its lifetime. + + When the chars burst over a chunk boundary, we allocate a larger + chunk, and then copy the partly formed object from the end of the old + chunk to the beginning of the new larger chunk. We then carry on + accreting characters to the end of the object as we normally would. + + A special macro is provided to add a single char at a time to a + growing object. This allows the use of register variables, which + break the ordinary 'growth' macro. + + Summary: + We allocate large chunks. + We carve out one object at a time from the current chunk. + Once carved, an object never moves. + We are free to append data of any size to the currently + growing object. + Exactly one object is growing in an obstack at any one time. + You can run one obstack per control block. + You may have as many control blocks as you dare. + Because of the way we do it, you can "unwind" an obstack + back to a previous state. (You may remove objects much + as you would with a stack.) + */ + + +/* Don't do the contents of this file more than once. */ + +#ifndef _OBSTACK_H +#define _OBSTACK_H 1 + +/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is + defined, as with GNU C, use that; that way we don't pollute the + namespace with 's symbols. Otherwise, include + and use ptrdiff_t. */ + +#ifdef __PTRDIFF_TYPE__ +# define PTR_INT_TYPE __PTRDIFF_TYPE__ +#else +# include +# define PTR_INT_TYPE ptrdiff_t +#endif + +/* If B is the base of an object addressed by P, return the result of + aligning P to the next multiple of A + 1. B and P must be of type + char *. A + 1 must be a power of 2. */ + +#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) + +/* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case + where pointers can be converted to integers, aligned as integers, + and converted back again. If PTR_INT_TYPE is narrower than a + pointer (e.g., the AS/400), play it safe and compute the alignment + relative to B. Otherwise, use the faster strategy of computing the + alignment relative to 0. */ + +#define __PTR_ALIGN(B, P, A) \ + __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ + P, A) + +#include + +#ifndef __attribute_pure__ +# define __attribute_pure__ _GL_ATTRIBUTE_PURE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct _obstack_chunk /* Lives at front of each chunk. */ +{ + char *limit; /* 1 past end of this chunk */ + struct _obstack_chunk *prev; /* address of prior chunk or NULL */ + char contents[4]; /* objects begin here */ +}; + +struct obstack /* control current object in current chunk */ +{ + long chunk_size; /* preferred size to allocate chunks in */ + struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ + char *object_base; /* address of object we are building */ + char *next_free; /* where to add next char to current object */ + char *chunk_limit; /* address of char after current chunk */ + union + { + PTR_INT_TYPE tempint; + void *tempptr; + } temp; /* Temporary for some macros. */ + int alignment_mask; /* Mask of alignment for each object. */ + /* These prototypes vary based on 'use_extra_arg', and we use + casts to the prototypeless function type in all assignments, + but having prototypes here quiets -Wstrict-prototypes. */ + struct _obstack_chunk *(*chunkfun) (void *, long); + void (*freefun) (void *, struct _obstack_chunk *); + void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ + unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */ + unsigned maybe_empty_object : 1; /* There is a possibility that the current + chunk contains a zero-length object. This + prevents freeing the chunk if we allocate + a bigger chunk to replace it. */ + unsigned alloc_failed : 1; /* No longer used, as we now call the failed + handler on error, but retained for binary + compatibility. */ +}; + +/* Declare the external functions we use; they are in obstack.c. */ + +extern void _obstack_newchunk (struct obstack *, int); +extern int _obstack_begin (struct obstack *, int, int, + void *(*)(long), void (*)(void *)); +extern int _obstack_begin_1 (struct obstack *, int, int, + void *(*)(void *, long), + void (*)(void *, void *), void *); +extern int _obstack_memory_used (struct obstack *) __attribute_pure__; + +/* The default name of the function for freeing a chunk is 'obstack_free', + but gnulib users can override this by defining '__obstack_free'. */ +#ifndef __obstack_free +# define __obstack_free obstack_free +#endif +extern void __obstack_free (struct obstack *, void *); + + +/* Error handler called when 'obstack_chunk_alloc' failed to allocate + more memory. This can be set to a user defined function which + should either abort gracefully or use longjump - but shouldn't + return. The default action is to print a message and abort. */ +extern void (*obstack_alloc_failed_handler) (void); + +/* Exit value used when 'print_and_abort' is used. */ +extern int obstack_exit_failure; + +/* Pointer to beginning of object being allocated or to be allocated next. + Note that this might not be the final address of the object + because a new chunk might be needed to hold the final size. */ + +#define obstack_base(h) ((void *) (h)->object_base) + +/* Size for allocating ordinary chunks. */ + +#define obstack_chunk_size(h) ((h)->chunk_size) + +/* Pointer to next byte not yet allocated in current chunk. */ + +#define obstack_next_free(h) ((h)->next_free) + +/* Mask specifying low bits that should be clear in address of an object. */ + +#define obstack_alignment_mask(h) ((h)->alignment_mask) + +/* To prevent prototype warnings provide complete argument list. */ +#define obstack_init(h) \ + _obstack_begin ((h), 0, 0, \ + (void *(*)(long))obstack_chunk_alloc, \ + (void (*)(void *))obstack_chunk_free) + +#define obstack_begin(h, size) \ + _obstack_begin ((h), (size), 0, \ + (void *(*)(long))obstack_chunk_alloc, \ + (void (*)(void *))obstack_chunk_free) + +#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ + _obstack_begin ((h), (size), (alignment), \ + (void *(*)(long))(chunkfun), \ + (void (*)(void *))(freefun)) + +#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ + _obstack_begin_1 ((h), (size), (alignment), \ + (void *(*)(void *, long))(chunkfun), \ + (void (*)(void *, void *))(freefun), (arg)) + +#define obstack_chunkfun(h, newchunkfun) \ + ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun)) + +#define obstack_freefun(h, newfreefun) \ + ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun)) + +#define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar)) + +#define obstack_blank_fast(h, n) ((h)->next_free += (n)) + +#define obstack_memory_used(h) _obstack_memory_used (h) + +#if defined __GNUC__ +# if ! (2 < __GNUC__ + (8 <= __GNUC_MINOR__)) +# define __extension__ +# endif + +/* For GNU C, if not -traditional, + we can define these macros to compute all args only once + without using a global variable. + Also, we can avoid using the 'temp' slot, to make faster code. */ + +# define obstack_object_size(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->next_free - __o->object_base); }) + +# define obstack_room(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->chunk_limit - __o->next_free); }) + +# define obstack_make_room(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + (void) 0; }) + +# define obstack_empty_p(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (__o->chunk->prev == 0 \ + && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ + __o->chunk->contents, \ + __o->alignment_mask)); }) + +# define obstack_grow(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len > __o->chunk_limit) \ + _obstack_newchunk (__o, __len); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + (void) 0; }) + +# define obstack_grow0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, __len + 1); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + *(__o->next_free)++ = 0; \ + (void) 0; }) + +# define obstack_1grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, 1); \ + obstack_1grow_fast (__o, datum); \ + (void) 0; }) + +/* These assume that the obstack alignment is good enough for pointers + or ints, and that the data added so far to the current object + shares that much alignment. */ + +# define obstack_ptr_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (void *)); \ + obstack_ptr_grow_fast (__o, datum); }) \ + +# define obstack_int_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (int) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (int)); \ + obstack_int_grow_fast (__o, datum); }) + +# define obstack_ptr_grow_fast(OBSTACK, aptr) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__p1 = __o1->next_free; \ + *(const void **) __p1 = (aptr); \ + __o1->next_free += sizeof (const void *); \ + (void) 0; }) + +# define obstack_int_grow_fast(OBSTACK, aint) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__p1 = __o1->next_free; \ + *(int *) __p1 = (aint); \ + __o1->next_free += sizeof (int); \ + (void) 0; }) + +# define obstack_blank(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + obstack_blank_fast (__o, __len); \ + (void) 0; }) + +# define obstack_alloc(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_blank (__h, (length)); \ + obstack_finish (__h); }) + +# define obstack_copy(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow (__h, (where), (length)); \ + obstack_finish (__h); }) + +# define obstack_copy0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow0 (__h, (where), (length)); \ + obstack_finish (__h); }) + +/* The local variable is named __o1 to avoid a name conflict + when obstack_blank is called. */ +# define obstack_finish(OBSTACK) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__value = (void *) __o1->object_base; \ + if (__o1->next_free == __value) \ + __o1->maybe_empty_object = 1; \ + __o1->next_free \ + = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ + __o1->alignment_mask); \ + if (__o1->next_free - (char *) __o1->chunk \ + > __o1->chunk_limit - (char *) __o1->chunk) \ + __o1->next_free = __o1->chunk_limit; \ + __o1->object_base = __o1->next_free; \ + __value; }) + +# define obstack_free(OBSTACK, OBJ) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + void *__obj = (OBJ); \ + if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \ + __o->next_free = __o->object_base = (char *) __obj; \ + else (__obstack_free) (__o, __obj); }) + +#else /* not __GNUC__ */ + +# define obstack_object_size(h) \ + (unsigned) ((h)->next_free - (h)->object_base) + +# define obstack_room(h) \ + (unsigned) ((h)->chunk_limit - (h)->next_free) + +# define obstack_empty_p(h) \ + ((h)->chunk->prev == 0 \ + && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ + (h)->chunk->contents, \ + (h)->alignment_mask)) + +/* Note that the call to _obstack_newchunk is enclosed in (..., 0) + so that we can avoid having void expressions + in the arms of the conditional expression. + Casting the third operand to void was tried before, + but some compilers won't accept it. */ + +# define obstack_make_room(h, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) + +# define obstack_grow(h, where, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint) + +# define obstack_grow0(h, where, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint, \ + *((h)->next_free)++ = 0) + +# define obstack_1grow(h, datum) \ + ((((h)->next_free + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), 1), 0) : 0), \ + obstack_1grow_fast (h, datum)) + +# define obstack_ptr_grow(h, datum) \ + ((((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ + obstack_ptr_grow_fast (h, datum)) + +# define obstack_int_grow(h, datum) \ + ((((h)->next_free + sizeof (int) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ + obstack_int_grow_fast (h, datum)) + +# define obstack_ptr_grow_fast(h, aptr) \ + (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) + +# define obstack_int_grow_fast(h, aint) \ + (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) + +# define obstack_blank(h, length) \ + ((h)->temp.tempint = (length), \ + (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + obstack_blank_fast (h, (h)->temp.tempint)) + +# define obstack_alloc(h, length) \ + (obstack_blank ((h), (length)), obstack_finish ((h))) + +# define obstack_copy(h, where, length) \ + (obstack_grow ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_copy0(h, where, length) \ + (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_finish(h) \ + (((h)->next_free == (h)->object_base \ + ? (((h)->maybe_empty_object = 1), 0) \ + : 0), \ + (h)->temp.tempptr = (h)->object_base, \ + (h)->next_free \ + = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ + (h)->alignment_mask), \ + (((h)->next_free - (char *) (h)->chunk \ + > (h)->chunk_limit - (char *) (h)->chunk) \ + ? ((h)->next_free = (h)->chunk_limit) : 0), \ + (h)->object_base = (h)->next_free, \ + (h)->temp.tempptr) + +# define obstack_free(h, obj) \ + ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ + ((((h)->temp.tempint > 0 \ + && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ + ? (void) ((h)->next_free = (h)->object_base \ + = (h)->temp.tempint + (char *) (h)->chunk) \ + : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk))) + +#endif /* not __GNUC__ */ + +#ifdef __cplusplus +} /* C++ */ +#endif + +#endif /* obstack.h */